give me less

i dont know. i was talking to Havoc and NBateman about mine own pyrrhic weaselry and thinking about how i should do a second edition and cut the motifs (signature items that tied to character advancement and also swords without master tones) because what was that really about anyway. but then i was rereading vulnavia's assassin and was really struck this time by the starting items (palate of oil paints in shades of lead and arsenic! pathetically pretty eyes and a face to match!!!)
 
also, these: fruitful void (whateverthefuck) and rules elide (sorry jared)

all above are kinda fakey/kinda true because they're real and that's usually proof positive.

but at the end of the day here's what you can suck on

your players only ever really need like a few things from your game. I won't say how many exactly. not more than each player can hold with both hands, certainly. that's probably like one thing. idk, maybe they've got big hands. maybe they feel bad about them. don't! their hands are beautiful. i'd take em!

you want me to make a bird in the hand joke about Jana Heidersdorf soooooo bad it makes you look stupid it makes u look like ur gonna piss ur pants

but really! you're only going to remember what you can hold in your hand, and you're only going to use what you remember. writing some fucking tome or filling out an excel sheet for your guy is kind of like making a box that can hold a LOT of stuff. but the box isn't one of us. it can't play like we do (unless).

now if you only have a few things, each had better bring the heat, and they probably shouldn't be too similar. different shapes and textures, colors and feelings of being mashed into the teeth. 

am i talking about like. game mechanics? starting items? yeah, probably. 

because if you just have one or two things, you've GOT to use them. if your guy has a soft, sad smile but also 3 different active abilities, that soft sad smile is barely there; a roleplaying cue maybe, a point of detail, if even that. If that's the only thing you've got, though, that's a piece of you, that's the axis on which the whole character turns. this goes for items too, of course. If all your character has is a briefcase that they never open, their relationship to the world (or at least, the relationship established by the character sheet) is defined by that tension. 

this lil fucker remains anonymous

OSR / POSR (say osr and posr so they sound like "composure." do it. do it right now, puussy boy. do it right now pussy freak boy. do money spread. buy whole friend group shots.) gameplay is extremely material, as in, directly grounded with the players lived experience of their world. Because of this focus on verisimilitude and treating the fiction as a real space that your character inhabits with a body that is understood to at least broadly function in the way your own body does, having a character that hinges on smaller, mundane detail or really anything at all that isn't a useful tool for directly, realistically, affecting the game world, is something that the scene really hasn't explored much. 

even when it comes to games with more interest in modeling specific narrative structures (storygames, okay? i know you're thinking it's fucking storygames but i fucking hate calling them that) you don't really see this kind of focus on detail that i'm interested in, since the most common ways to define characters like that are abstract; relationships, dramatic actions. the theme, not the motif, in a way that feels backwards, juvenile and expository. 

Simon Landrein knows allll about juvenile and expository, doesn't he. Don't you, Simon? Don't you and your lil corpo art? Yeahhhh you do.

anyway, this couldn't be simpler to model. take your favorite starting trinkets/appearance/personality tables (nothing that has directly useful entries. at least not yet. later, once you get the idea, you can relax about that a bit), have each player choose a table and roll twice, and start play. every action has a 50% chance of success, unless you incorporate your character's Thing(s), in which case, you have an 85% or whatever chance of success. any other stuff you accumulate through play is still useful (a knife lets you cut things etc.) but has no mechanical weight and doesn't influence your odds of success at all. while you're at it, try playing a different game this way, or at least looking at your usual game in a different light.
i know i said to give me less, but here's a little more. can you see all the people contained in just one of these things? I just know you can do it if you put your mind to it. I love you.
  1. Black Leather Gloves
  2.  Flute
  3. Whalebone Cat, taken from a grave
  4. Elephant Head Mask; when worn, blood drips from the neck. 
  5. Needle and Thread
  6. High Heels on the verge of breaking
  7. Empty Matchbox
  8. Dying Orchid
  9. Gorgeous Mahogany Dining Table 
  10. Gallows Scar
  11. Long Hair, stiff with dust
  12. Tooth Gap
  13. Negative Mercy
  14.  Marble Hand, snapped off of a statue at least a thousand years old
  15. Hacking Cough
  16. Egg with a scratching sound inside
  17. A Meaty Chest, smooth as an eggplant
  18. A Radio, always tuned to opera 
  19. A Broken Umbrella
  20. A Gorgeous Cry-Face

Min-ha Kim by Cho Gi-seok and both of them somehow know about the egg where I post from

 

Comments

  1. I love that, and that gives me many thoughts!
    But my fingers are to slow and english is to complicated for me to express that properly.
    Also the sun shines right now, and i have to go outside to look at spiders and insects.

    So instead, in honor of the post, I will give less and leave just three things here:

    1. German Expressionist Poems, especially Theodor Däubler
    2. The Carrier Bag Theorie Of Fiction, by Ursula K. LeGuin
    3. Kalpa Imperial, by Angelica Gorodischer

    The rest of the comment is hidden between those three lines. You'll find it.
    Love you too!

    ReplyDelete
    Replies
    1. okay so i read the LeGuin piece and now I can't shut up about it and I'm reading Kalpa Imperial now and falling in love i think

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    2. Yaaas, gurl! I'm happy you liked them. Gorodischer and LeGuin were absolute queens! They're greatly missed.

      Kalpa's my favorite book. From time to time I rack my brains over trying to catch my feelings for it in a playable form. But I haven't really found the right frame for it yet (which is actually quite fitting for Kalpa, now that I think about it). This was my latest attempt:
      https://omnebulen.itch.io/ixx-kalpa

      (sorry for the shameless self-insert)

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    3. wait never ever ever apologize for showing me art that you made and especially don’t ever apologize when it’s a Kalpa Imperial game I’m really excited to read this!!!

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    4. Thank you so much for your encouraging words!
      And thanks again for the post! That really gave me a lot of ideas to think about.

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    5. Wait fuvk oh no I was trying to give you less

      Delete

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