the laws of a stolen world and cottonmouth tenor girlhood manifesto
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plastic tree 4 u and me :) |
this is what i'm most proud of i think. if u disagree contemplate that on the tree of woe
i wrote these character classes for a stolen world and yeah they rock or whatever. but also, i think what was compelling to me about writing them was i was really imagining each one of them as like. a particular person in that hungry little world. one who could be indicative of like, broader cultural practices or religious orders or whatever, but not intended to be like. the defining archetype of an entire class of person. that's more or less what happened with these other classes i wrote a while back too. good writing calls for specificity, not basic attack advancement.
now, it's true that play is the only thing that matters, which is where your dealership fighters become distinct and get squid hands and medusa kisses, but it's also true that toys are fun and. i want them now.
obviously other people have noticed this, which is why thanks to the glog your fighters can walk on the water and swim on the land and turn water into wine and wheat into marijuana or sugar into cocaine or vitamin pills into amphetamines 🫡🫡🫡
no but for real it rocks and it's the way it should be, but there's still a bit of chicanery around idea of a class as like. something that a whole bunch of people probably are.
let's be honest for a moment. look into my eyes >:( if my player is rocking the fighter who turns flintstone gummies into meth, i'm not gonna have her meet ANOTHER flintstone meth guy! i'll use one of the other bajillion fighters y'all squirt out every time i check my blogroll, and i'll be happy to!
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Aleksandra Waliszewska i would be such a good wife to any of your paintings |
and besides, what about all that primacy of play shit! what about the squid hands and medusa kisses? a wise somebody online once asked "why does my guy know how to split the atom now what the hell" after leveling up and that person was jesus christ and He wrote a bunch of delta classes which for some reason everyone stopped writing even though they were clearly one of the most innovative development in this stupid scene in years.
anyway, everything old is new again. this is basically delta except that delta classes trend towards a ritual of some kind that grants an ability when completed and i'm thinking about these more as the laws of the game-world. the first principles that would allow your characters to, through play, and play alone, reverse engineer those characters I detailed in that earlier post.
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daniel horowitz i horowish you'd come over here and lemme give u a kiss |
laws of a stolen world
- Your body's ability to perform as you desire it to is always a matter of having eaten enough food that day to accomplish that desire.
- eating a living thing provides you with the approximate energy and vigor of that creature until you exert yourself intensely or sleep.
- without shelter, hunger is unrelenting, and if you do not eat for three days, you will be too weak to feed yourself and, after you find somewhere to crawl and hide, your character is removed from play and will die after 3 weeks.
- with shelter, you will starve and die after 3 weeks.
- the Ash-Tongued Curse is incurred by eating food stolen from Angbora by a living being, and invites the Curse to place one of its children in your mouth, which turns all food eaten thereafter to to ash in the mouth of the cursed.
- the Ash-Tongued Curse is a living thing, and is not infallible. It relies on seeing and hearing theft or evidence of theft from Angbora and it is possible to evade it through disguise, deception, technicalities, etc.
- Disguising yourself as a particular person, for example, can lead to Angbora cursing the object of your disguise instead of yourself.
- Continued evasion of the Ash-Tongued Curse, or particularly flagrant theft is enough to get Angbora to send his servants to investigate.
- Autocannibalism does not incur the Ash-Tongued Curse, but cannibalism does.
- It is possible to sustain yourself purely by drinking the blood of a still-living thing. dead blood does not carry this same vitality
- only things grown on, in, or of the soil of Angbora's earth are protected by the Ash-Tongued Curse
- Angbora counts time in the amount of food required to sustain a person over that time. Something requiring a year could be accelerated by consuming all of the food required to sustain you for a year, which would also age you one year.
- Someone you have fed for long enough that they would have starved to death had they not eaten for that time (around 3 weeks), owes you their life even if, left to their own devices, they could have fed themselves,
- Jade is the oldest stone, and remembers a time before the world was
stolen and gifted to Angbora. It always will seek to return to the
innermost veins of the earth, which do not acknowledge Angbora's
authority, and will burrow through younger earth and stone to do so.
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francesco clemente i do hope u know what ur doing with my eyes |
the body and its adornments
- An impressive and specific enough disguise can grant the wearer the qualities (both positive and negative) and abilities of the thing they are disguised as.
- Such a disguise must be made with materials gathered from the thing it's imitating. to sleep in such a disguise is to risk forgetting the truth of who you are.
- A mask of river clay wipes away the stable identity of the wearer and grants them the suggestibility of water, always following the path of least resistance.
- the body is a pliable, plastic thing and can, by stretching or contorting it continually over the course of a year, be persuaded to distort or alter its shape dramatically and impossibly.
- a jaw could be unhinged and widened, ribs stretched and expanded into a tent, etc.
- Incorporating something into your body such that it remains whole and allowing your body to heal around it over the course of year imbues that body part with the qualities of the thing inserted appropriate to that body part.
- Twins count as the same person with two bodies when it is helpful to them, and as separate people when it is helpful to them.
- It is quite possible to live with holes in your skull
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ive been bested somebody help me!!!!!!! |
brains and thoughts and the hounds that hunt them
- Thoughts are physical things within the brain, like hair-thin iridescent MC Escher worms.
- Their behavior reflects the nature of the thought; calmer thoughts will be more placid etc. and the state of the thinker; a sleeping thinker's waking thoughts are slower moving and their dreams are more active. They will be drawn to and repelled by the same things that fit their nature and their thinker is drawn to/repelled by
- Thoughts will die if they are not inside a brain of any kind for longer than a few minutes
- Thoughts count as the being who's brain they are tethered to, and eating a single living thought is equivalent to eating the entire being who originally thought it, but, since the being remains visibly uneaten, it does not incur the Ash-Tongue Curse's immediate attention.
- If you have the thought of another creature in your mind, provided they have not been there more than a year, you may let your other thoughts eat it. This counts as you eating it, since your thoughts count as you. Your own thoughts will not eat themselves or each other.
- Thinking and the internal monologue is audible, but muffled by the skull
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Aleksandra Waliszewska i am. b e g g i n g you |
- Mice and rats admire liars. For each significant lie (a lie that would break trust and hurt the person lied to if they found out) you have told that is still believed by anyone, one mouse per person who believes the lie will be willing to follow and obey you. If the lie was malicious, a mouse OR rat will be willing.
- An unliving thing, if it is shaped like a living one, will come to life if it is treated as living for a full day. A thing that you can fit in your mouth requires only one person to treat it as living; things twice, thrice etc. as large must be treated as living by two, three, etc. people. this false life lasts until the thing is forced to confront its unliving nature; if it sees its reflection, hears someone speak of its creation, is broken, etc.
- If a lie is told, and there is not a single living person who knows that it is a lie, (including the teller) it will become true, as will anything necessary If the lie is about a living thing, that thing will come to life as a living lie.
- this is known to be true, and telling lies or stories about imaginary monsters is taboo
- If the only person in the whole world who knows you exist doubts that existence, you flicker, and stay half gone. You, and anything you possessed that was known to that person and whose existence was doubted alongside yours, are now half-real. If your old, real, identity is ever definitively proved to anyone besides yourself, you are no longer half-real. If you ever doubt your own existence, you vanish.
- Being half-real
- If anyone witnesses you do any of these things, everyone who can see you will stop doing everything and try to kill you on pure instinct.
- A half-real item can be anything until it's used, at which point it becomes that thing, and always was.
- You half vanish in crowds, and whenever anything affects you in a crowd (explosion, gas, rhetoric, whatever) flip a coin; heads, you're unaffected by it.
- Your hands are backwards on your wrists, and by doing the thing in reverse, you may undo the most recent action you took.
- You bleed blue paint, and if you touch a surface with an open wound, can transform yourself into an artwork on that surface. If the surface is an artwork, they can incorporate yourself into it
- You have wire bones and in the dark and unseen, you can fit through any hole that can fit your skull. When in the dark, unseen and no one imagines you could be there, you can fit through any hole you can fit your thumb
- You have a tin heart, and can project an invisible aura the size of a galleon or as small as a rat. For people who understand you, you will be treated as if you were as big as your aura, though people will not understand exactly why they are treating you this way.
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9liccc0 id give you my beating heart but you already have it |
i've kind of got a nobler,
dumber goal too. I think that if you wrote the right laws, the specific, most
needful principles, that you could, through play and play alone, sans any system, create those tools and toys that your table needed, for the you're playing, as you need them. better toys than whatever this is, anyway. I don't know if the laws you just read gets us to where I want to be, but I know that I do want to go there, and I hope you'll gol with me.
and that, my love, is
cottonmouth tenor girlhood manifesto:
that game we would play when we were young enough to effortlessly
change things without talking about it, and remember only what was
important and joyful. only now we are older, and years distant from
ourselves and each other. and so we have to write down things about the
games we want to play so that we remember them and why we are playing
with each other.
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devil horns and cigarettes are like the coolest things ever and xuh xyn knows this and deep down so do you |
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