a cottonmouth dungeon game (my house rules 4 Fall of Emermeraan)

everyhottie who's anyhottie is running  The Fall of Emermeraan 

this is because it's rlly awesome and here is how I am running it and how I made it Cottonmouth
click on the pictures if u wanna know the artists

it's a game designed to be played with ur dungeon game of choice so this is also me showing u how to make a Cottonmouth dungeon game. I am only including the stuff I personally altered because Emermeraan is literally PWYW and IWYTOI (i want you to own it)

You are a child


10+1d6 years old 
I did this because I wanted to. The Children are called children! they're gonna be children! fighting and dying for their dead god king :))

You have 11 siblings



If all the children die, the players lose the game. 
One of the things I like best about Emermeraan is that there is a way to win the game (undo the evil wizard's spell!). Almost all games should have a way to win and a way to lose. I think having an exhaustible pool of backup characters is a good way to do this.

Attributes


I did this because it's cute and also because it lets me do a little bit of world building without wasting anybody's time. I think if you're running a game with stats there is basically no reason to not do this. it lets you set up different cultural backgrounds for characters without adding anything new to the character sheet. You're from Sailtown, and your intelligence is the number of knots you know how to tie! You're from Slimetown and your intelligence is the number of brainslimes your mother fed you! It's cute!!! 

3d6 down the line 

Strength: the number of hours the child could hold the champion’s sword above their head before exhaustion set in during the Trial of Rold. used for mighty feats of strength
Dexterity: the number of lilies the child could strike from the air before they fell to earth during the Trial of Torin. used for feats of surpassing grace and balance
Constitution: the number of hours the child could withstand the storm’s lashing during the Trial of Caladan. used for feats of heroic endurance 
Intelligence: the number of rings the child forged during the Trial of Glynendrad. used for works of great craft and skill. 
Wisdom: the number of horned steeds the child could break during the Trial of Tolst. used for feats of surpassing horsemanship.
Charisma: the number of dreams of gold the child has had in their life. used to compel barbarians to flee or follow you, and when an outcome would be left solely to fate. 

Hit Dice and HP
Each of your HD is someone in the city of Emermeraan who believes you will be the one to undo Mordrannen's Truth, and sings for you while you are off questing. each point of HP is a song they will sing. When you take damage, far away, without knowing why, their voices falter, and that song stops. As you advance by heaping treasure at the empty throne of Belarad and proving ur mettle thru boasts, more people have songs to sing about you. 

this one is the fucking one this one is the ONE. Cottonmouth HP  is the best man it's so sick. so far in my game this has lead to the following rulings! all decided in play!!!! at thee table!!! let's go!!!!

since HD are limited by the number of people singing for you, there can't be more than 12 HD between all the PCs at any given time, and you can only access the HD gained through advancement by returning to the city to spread the word of ur deeds. 

this does mean that sometimes there aren't enough HD for everyone to have all the HD they've earned thru advancement, and that you don't get the perk of immediate HD up when you make a boast. BUT!!!! BECAUSE!!!! OF COTTONMOUTH!!!!!! that's not just a system problem, that's a WORLD problem and that means it's a problem that's approachable and solvable through play :)))

so far what that has looked like is players realizing that if they recruit more worshipers among the barbarians surrounding Emermeraan they'll have access to more of their earned HD

another player asked if they could catch and train birds to sing their praises and the answer to that is obviously yes please that's fucking awesome!!!!

 since each HD represents a particular singer, particularly powerful or noteworthy singers can grant special HD!!!! my table freed the champion Londir and brought him back to the city and he grants the player he sings for a single D8 HD that also improves your crit range by 1

also since each player character presumably has the ability to grant their siblings HD by singing, we started letting people grant their siblings +1 HD by doing nothing but sing for at least 2 turns in a row (the bonus HD only last so long as the singing does) :0

we also ruled that this HD can exceed the amount earned through advancements, cause players have agency over their character and can choose to sing the praises of their sister even if she totally sucks.

this has been so dope and means we've had like players fighting off wyverns on cliffs while one of their siblings speaks a Truth and the others sing their praises to give them more HD to do magic with

Attack and Damage Bonus


Nothin crazy we just say ur total attack and damage bonuses mean you fight with the strength of that many men and that's fun and badass to say.

Armor Class

I use ascending armor class and you have to roll over it in order to act before the Enemy sorry to the losers and haters etc. I also assume that armor is about taking hits, not avoiding them; if an enemy misses you, it's because they hit your armor instead. 

u need to defend ur
    Head
    Body
    Arms
    Legs

ur AC is a measure of how much protection u have across those 4 regions. a suit of armor is assumed to cover all four. types of projection are rated from least effective to most. 

    Unarmored: 1 (this represents being missed)
    Quilted: 2
    Hide: 3
    Chain: 4
    Plate: 5

So unarmored gives you AC 4 and full plate gives u AC 20, which I like bc I think if you're unarmored in a fight ur enemies missing you 20% of the time is frankly generous, and full plate should basically force ur opponents to wrestle u to the ground and jam knives in ur visor.  

A chain shirt with a leather helm gives you AC 9; get some mf gauntlets and greaves and whateva

shields let you sunder them to prevent damage
    once if they're Wood
    twice if they're Metal

Sword Boons 

you choose the sword of a fallen (or????) champion in this game and based on meeting stat prerequisites they grant you attack and damage bonuses. we just specified that these boons represent the blessings of the champions, and the perquisites are the stats the champions themselves had in life, and the basis for the various trials.

there's also a part in the book where newt says that if you displease the swords spirit the boon is removed; I specified what displeases each sword. 

The Sword of Caladan is displeased by taking shelter from the elements
The Sword of Embril is displeased by lying
The Sword of Kassilon is displeased by suffering anyone you have seen harm you or your siblings to live
The Sword of Kessimer is displeased by killing any at your mercy
The Sword of Lodric is displeased by keeping any treasure for yourself rather than laying it at the foot of Belarad's throne (I give magic items along with treasure so sometimes this happens)
The Sword of Londir is displeased by disobeying a command from one of your siblings
The Sword of Rold is displeased by turning down an issued challenge
The Sword of Simiol is displeased by suffering a serpent to live (I added serpents to the encounter table cause I like serpents but Simiol does not. Hydras and dragons count as serpents imo. Wyverns don't but that's cause in my game they're like mutated eunuchs a la Wolves Upon the Coast rather than reptiles)
The Sword of Thalmac is displeased by striking first against Barbarians
The Sword of Tolst is displeased by fleeing from battle
The Sword of Torin is displeased by killing beasts of the earth (birds, wolves, lions, horses, aurochs etc.)
The Sword of Wyr is displeased by letting a man you have struck live

Traveling and Encounters 

these are not particularly Cottonmouth they r just the procedures I've been using

There are 8 ticks in a day and 8 ticks in a night
a torch lasts 2 ticks

Travel on foot
Fields: 2 ticks per hex
Highlands: 4
Marshes: 4
Woodlands: 4

Travel on Horseback
Fields 1
Highlands 2
Marshes 8
Woodland 4

1d100 chance of an encounter when entering each hex, using the encounter table. I don't fuck with a chance for an encounter which itself is rolled on a table with "no encounter" as an option. 
1d00 chance of an encounter, as above, after 8 ticks 
1d100 chance of an encounter, as above, when entering a ruin. 

okay i think that's everything kthanxbye


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