never not been the truest |
as a child i had many, many dreams of a dark, dark place. It was thorny and painful and poisonous and soft sometimes too. It was like waking up at midnight inside a house you didn't know very well. It was like bonfires at night and grown-up parties when you're tired. I called it Night, or Nadir, the reversed reflection of the world-mountain called Zenith. mansion-cities on a burning, oil-slick sea. i wrote about it too, in the notes app of my moms first gen iphone, while
vermont, new york, maryland, the carolinas, alabama, new orleans, texas, new mexico, arizona blurred by the window of the school bus we were living in.
now that i've begun to try to grow backwards towards that 9 year old girl-in-waiting, to salvage something from the confusion and horror that clouded her, I discover that Vulnavia, somehow, was already there, in that lovely darkness. it's a strange thing to find something that someone made, fall in love with it, and then realize that it's where you come from.
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and on and on and on |
so here's some things that I had and lost and found again in Vulnavia's mirror. after I lost all my writing I went looking for it and found it, kept safe on that ancient iphone. the writing is a child's writing, precocious and over-precious. my too-early awareness of drugs, poverty. what was for who. all the stuff I picked up from my mom and her friends (clove cigarettes?). silly edges. the rhymes clunk together. but i think i'd like to leave it that way. there's a place for alchemy and there's a time just to hold things.
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shhhhh |
Poems and Shanties of the Sea of Pitch
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now set this on fire |
On waves as black as night,
Past islands of dark ebony, and sea-flames hellish light.
We spend our days on tides of tar,
Wandering without moon or star,
Shunning friend and foe the same,
Searching for glory, fortune, fame.
And though we may, forgotten, sink,
We’ll sail these waves as black as ink.
Far beyond the sun,
Where secrets dance and shadows play,
And light is scarce or none,
This is the place for me, my girl,
With a ship as black as coal,
And the waves we cross are blacker yet, and blacker still our souls!
Give me not the blazing skies, no Zenith day for me,
But the guttering glow of candlelight, and a treacherous, inky sea!
of mortal soil lies a heart that pumps
hollow bloodless thudding beats
pumping only freezing air through
empty valves and chambers so
large that forty men or more
could use them as a wind-wept drinking hall.
with racing flame across the waves
but still on shore the bells will chime, and dole
out to each their measure of the time, so up sail!
those who wind the clocks care little, if at all,
for smugglers and miscreants as we,
and so we throw ourselves at the
mercy of the heart that rules the sea.
A Song For Storms
whose tail a fine lure makes
she makes her meal of foolish men
who take that shining bait.
The captains blade is as quick as your question
and the answer is naught but steel in your leg
and you want to be screaming but you better keep silent
what the captain hates most is a sailor who begs.
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fuk me im twee |
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yall fuck with fuchs? |
A swarm of Blood Bees streamed out one last time before she reached down the barrel of the gun and pulled out the hive, her already smooth fingers struggling to maintain a grip on the thing, slick with blood as it was. By now the constables had stopped someways into the tunnel, waiting while their Intelligent Uniforms set up defenses against the bees.
She could count the brass buttons on each coat, and somehow her detached mind did: six on each made forty-eight in all. The hive was riled up by now. The glass girl shook it once for good measure, then dug her fingers in and tore the top off of it, hurling the buzzing thing like a grenade, bees pouring out of it while it flew, making it appear to be a tiny cloud plunging earthwards. She didn't wait to see what happened, but raced off, turning down streets without seeing where she was going, clambering up towers and dropping into sewers, until she finally collapsed behind a pile of grandfather clocks in some alley in a part of town she didn't know. A great deal of water had spilled out of her, and she had been fleeing for so long that when she shut her eyes to rid herself of the vertigo she dreamed of running.
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let her hear it for you, she'll sing it back |
- Wekliin: the sound of a knife drawn behind you
- Jotamsus: the sound of the party downstairs
- Didlamlac: the sound of your name being called faintly
- Liklatop: the sound of a glove being put on
- Yedar: the sound of a tattooed shoulder brushing a doorframe.
- Rorgatom: the sound of an engine underwater
- Tsall: the sound of a needle being withdrawn from skin
- Cadro: the sound of a coin against a table
- Neddershins: the sound of teeth against the rim of a wineglass
- Zamraostahb: the sound of last years scandal
- Wistob: the sound of an unmarked jar being opened
- Opedram: the sound of a hole opening in a bag of goods
- Kukiraset: the sound of paper being snatched away
- Hezdroben: the sound of a dead fly falling to the windowsill
- Alsoce: the sound of ink spreading across skin
- Gommadin: the sound of a hand gripping a hammer
- Nizbrius: the sound of a flame dying out
- Fandazop: the sound of baked bread
- Almoctus: The sound of flesh stiffening
Down the sloping flanks of the sea, down and down and down the black wave, down until the depth seemed to mock by displaying lightless waters to you now, now that there is no hope of preserving their image, for the wave trembles forward and all around you are the walls of the sea, endlessly thick, and the roar of the storm above is lost, and replaced by a quiet more horrible than that of a vacuum where sound is impossible, for here, your pleading goes on for miles, but for every mile the waters stretch a hundred more, until your noise fades and is lost without ever reaching anything.
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death is full of little lights |
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i'll get up soon i swear |
The air rang with the clatter of a thousand markets as they navigated around each other on clockwork legs or treads, some with wings, some pulled by doves or lions, the more aggressive ones snatching passers by into their stalls. Screams of loss, and shouts of gain echoed from a thousand throats.
If it could be bought, you could find it in the emporium of the goblins, and if it could be sold, you could find a buyer. The law was relaxed here, and the somber and watchful ravens of the arbitrators and constables were fat and slow, whirling around the impossibly high vaulted roof in sleepy circles.
Overview
A claustrophobic neighborhood, exposed pipe and brick, the occasional flame of some chemical fire visible through a dirty, broken window.
People
Many of the disgruntled lawyers and businessmen of Law Street live here in filthy, cramped apartments. The rest of Pithead is mostly given over to the making and distributing of coal-black meth. And now, revolution. The arrival of the radicals in the Samizdat and the resulting police activity is bad for the meth buisiness, and unease is spreading quickly
Filthy bodegas, nervous businessmen in grey suits getting late night cups of coffee
the smell of burning chemicals, acrid smoke
trash blowing across the street
grimy yellow light of a dented streetlamp
a gunshot from a few streets over
Pithead Landmarks
Hariri’s Cafe
Overview
Up a dark, narrow, dingy flight of stairs, a grocery/general store/cafe, Hariri’s is cluttered with fruits, vegetables, household goods and antique furniture and knickknacks.
Hariri, the sole owner and staff member, is a bent, energetic old woman who dresses in brightly colored silks. By turns manic and still, Hariri is erratic in her motions, moving with astonishing speed for someone so hold and frail, only to fall asleep in the middle of her action. her ideas and fancies possess a similar mania; currently, she has taken to building puppets out of whatever she can scrounge up, and will perform complex marionette dramas to entertain her customers
Details
- The smell of overripe fruit, dust, and coffee
- A mirror balanced precariously, threatens to fall whenever anyone open the door
- Warm light, reflected off of dozens of mirrors
- The swish and clatter of hanging beads
The News Wall
Overview
An abandoned bookstore, the front of which is daily papered over with a massive collage displaying the news of the Chamber, the Mansion at large, and sometimes even people’s personal lives. Nobody knows who creates the collage every day; they’ve never been seen, though often looked for, as they have an uncanny knowledge of things they should not know. Sometimes, only rarely, the Newsman, as the figure is referred to, will write in their own hand on the collage; such messages are often cryptic, but not to be taken lightly
Details
- a woman beating a man with a shoe, his infidelity revealed on the wall
- a pigeon ripping a scrap of paper off the wall and flying off, pursued by frantic onlookers
The Old Print Museum
Overview
The shell of a library-turned museum, abandoned for years but for Mr. Flambers, a man with a pufferfish throat who has lived in the ruin for years, obsessively maintaining what little order he can. The Museum is more commonly used as a neutral ground between gangs, a meeting place, or a party venue, much to Mr. Flambers distress. People can commonly be found taking drugs, playing music, and otherwise engaging in what little recreation Pithead offers. Others can be found squeezing between the bars on the broken windows to torment Flambers or try to find something of value to sell to the Librarian, who have a strange fixation on the old Print Museum, and have been trying to get it from Flambers for years.
Details
- the sounds of badly played guitar
- kids laughing
- a quiet huddle suddenly bursting into a fight, sides chosen quickly
- someone idly ripping pages out of a book, a stack of books piled text to them
- the shadows of two massive stone tigers, which flank the entrance. Though chipped and graffitied, they retain a certain elegance
A small shrine in the doorway of a rotted out apartment building. A fat, golden Buddha with a clock on its belly, hands perpetually pointing to 4:20. Smiling face tilted back, mouth agape, hands outstretched. Place any intoxicating substance in its hands and it will lift them to its mouth, and swallow whatever gift it was given. After a moment, a little scrap of paper will slide out of its mouth, bearing some useless, humorous, or occasionally insightful phrase. The people of Pithead tend to view the Drunken God as something between a useless construct and a genuine deity. Most people scoff at it in public, but still, the line to receive your fortune for the day tends to be long.
Details
- Someone bumps into you, asks if you have a hit of meth to spare for the Drunken God, not for them, they promise they promise
- Someone carefully sweeping around the base of the statue, polishing its bald head
- A rat, sleeping in the statue’s lap, an argument about what that signifies.
Overview
A wide, mostly flooded thoroughfare that runs through the once-vaunted law offices and courthouses of the Old Printing Press, now crumbling, rotting hulks.
People
The few remaining lawyers in the Old Printing Press are the most common pedestrians here, wading through the murky water in dirty, threadbare suits, arms full of salvaged, water stained documents. Some obsessively flip through their latest find, others shred useless documents in a bitter fury. Most are paranoid, jumpy, constantly afraid their rivals are breathing down their necks. Almost any document you need can be found somewhere in the Printing Press, if you’re foolish enough to look for it. These lawyers are fools to a man. They’ll pay good money if you find what they’re looking for.
Details
- Huge candelabras illuminate the street, held in the massive stone arms of the statues that adorn the once-regal offices and courthouses.
- Massive water spiders skim across the water, leaving spreading rings in their wake
- The whispered arguments of lawyers echo between the tall apartments
- The smell of mold and dirty water is thick here
- A few benches just out of the water, lawyers perched like birds on their backs, stuffing old sandwiches in their mouths during their lunch hour
Home to the bookshops, salons, cafes, restaurants, and bars beloved by the poets, musicians, and bohemians of the Old Printing Press, as well as a few of the remaining grand old apartments of the Chamber.
Low apartments, most of them embellished or decorated with art that ranges from jaw dropping to tasteless.
Once home to the Musical Repository, where each piece of music written in the Publishing House was stored for posterity. Stacks of literature, sheet music, and poetry obscure the streets, some of it trash, some of it the priceless life’s work of some obscure writer or another. It’s impossible to tell which is which
People
Artists, would-be artists, and bohemians of all sorts make their homes here, many of them from other Mansion-Cities, simply spending a season or two in the Publishing House to see if poverty sparks their inspiration. Writers, poets and musicians wander about, talkative, dreamy, and often in the way.
Mostly Human, with some Snakes, some of them the outcast child of one Librarian family or another.
Details
- The sound of cheerful voices, drunken laughter
- The low buzz of electric street lamps, one of the few places in the Chamber they work
- The smell of cheap wine, steak cooking in someone’s garden, clove cigarettes
- Bizarre fashion is a dime a dozen here, as are underground fashion shows held in the few abandoned mansions
- Candles melted to the back of the head with a mess of wax
- Skin dripping with thick veins of resinous sap, beetles, spiders, dragonflies visible imprisoned within
- Cocoons attached the clothes with small golden hooks, constantly hatching huge luna moths
- Walking three small, black dogs with porcelain masks, each trembling with barely restrained rage
Overview
a stark, horribly chic neighborhood of vaulted, austere apartments.
The last stronghold of the Beaumaude family, a long line of writers, and one of the first and only noble families to stake a claim in the Publishing House before its collapse. Their symbol, a skeleton dipping a quill into an inkwell, is everywhere.
People
The only people who live in Upper Beaumaude are the very successful sort. Lawyers, accountants, and businesspeople can be found here, along with the rare artists, composers, and writers who have attained true wealth and respectability. Most of the people here are fashionable, professional, and carry an affect of wistful melancholy, as though in perpetual mourning for someone they never knew. Everyone is very busy, and secretive about their business. Shadows are everywhere in the Upper Beaumaude, as are the strange children of Shadow-Human couples. The Beaumaudes have long been associated with the Periscian family, a wealthy dynasty of Shadows who made their fortune as information brokers, spies, and diplomats.
Details
- A breeze carrying the smell of whitewash and perfume
- Tall, grey carriages roll quietly through gently sloping streets
- The sound of polite laughter from a elegant looking lounge
- A silk suit brushing against your side as someone more important than you passes by
Overview
A dingy, mostly empty neighborhood surrounding the Chamber’s power plant. Shotgun shacks, old maintenance sheds and a few boarded up shops promising to sell you all the wonders of the electric age.
People
Not many people hold a steady residence in Ceraunic Park, but it’s frequented by vagrants, travelers, punks, and others who simply need a roof over their head for the night with no questions asked. Conniving, confused, ragged old folks, and surly, resentful, standoffish youths. Everyone used to be someone in the park, and they've got a get-rich-quick scheme that’ll get them out of here, just as soon as they can be bothered to go through with it. A few of them have a bit more drive, and the truly unscrupulous can find work here if they ask around.
Details
- A swinging lightbulb on a dingy porch
- A sudden crack and a spray of sparks from the power plant. The lights flicker, go out, then hum back to life
- Cigarettes burning in the gloom
- The air is hot, stifling and dry
- The sound of a quiet argument exploding into a shouting match, then dying down again
good night <3
I. Wow.
ReplyDeleteThis is dense and thick and heavy and laden and mythical.
That death-at-sea and bottle-girl... Are you in that and her?
It's haunting and stark.
That hollow floating feeling, and to be filled with water to have some semblance of weight and tears and joy. Gosh. Vivid.
I need glass people in my world. And they need guns like those yours and Vulvania summon.
Because i think some of us are glass people, for different reasons, here in the real world.
This is the place. Rotten mansion-sprawl and death on all sides of life, like the sea. This is the place.
ReplyDeleteThis is wonderful. I love the sounds. When I was very young I used to hear didlamlac fairly often, coming from places I knew my parents and friends weren't. And I had a wind-up submarine that I used to play with a lot because I really enjoyed the rorgatom.
ReplyDeleteThanks very much for sharing this with us.