this is a Binding of Isaac type thing because more games should be about child abuse I guess. and also because it's Glaugust and I got roguelike.
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p sure her name is Lauren Teske but can't find a page or anything help! |
by the way obviously this is gonna be conceptually upsetting in probably most ways it could be. And its immature and kind of mean also. I'm drawing the line at some stuff but not thaat much. take care of urself cuz im not gonna rn and games aren't important enough to be worth freaking urself out. oh and its Cottonmouth if u care
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don't be blue |
1-4: no
5-6: yes
nonthreatening actions
1-2: no
3-6: yes
requests
1-4: no
5-6: yes
If a Monster's Permissions are destroyed, everything is Permitted.
Whether an action is threatening or nonthreatening must be considered in a vacuum. picking up a rock is not threatening even if it's obvious you plan to beat someone in the head with it. neither is balancing a rock on a door so it falls on the head of whoever passes through it. touching your enemy's face is not threatening even though they hate you. When asking questions of Rooms, threatening/unthreatening is considered in terms of the Room's wellbeing, not the other Monsters in it.
Requests are when you ask the Monster to do something for you. Monsters won't hurt themselves and they won't leave you alone, but they might do other stuff. Asking Monsters to do stuff for you makes them lose more Patience.
Rooms almost always permit you to walk around and pick up stuff in them, but not always.
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the only thing we will abstract slightly is distance, in order to make it meaningful. crossing from 1 distance to another is an action. the distances are
"across the Room"
"halfway to them"
"close enough to smell" (this is also close enough to hit someone with a stick)
"close enough to touch" (this is also close enough to kiss someone)
every time you ask take an action, the Monster loses 1 Patience and you make a Permission roll with 1d6.
if you ask something that the Monster is by nature inclined towards, roll 2d6 and use the higher result.
If you make a request of a Monster, they lose 2 Patience instead of 1.
You may ask questions of any Monster in the Room (including the Room itself, of course).
Just because a Monster is in the Room doesn't mean you have to ask it questions, but whenever you ask a question, ALL Monsters lose 1 Patience no matter which one you ask.
If there's multiple kids, go around in a circle starting with the oldest. each kid gets to ask 3 questions on their turn.
if they tell you Yes, your action succeeds or they fulfill your request.
if they tell you No and you do the action anyway, you ALWAYS get Punished. Even if your action kills them, the last thing they do will be to Punish you because you deserve it.
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here u go u big baby |
When you ask again, the Monster loses 1 Patience and you make a Permission roll, just like usual.
Each time you cry in an encounter, you must roll 1 additional d4.
you may instead try to Bribe a monster with something valuable in order to ask a question again. the Monster will lose 1 Patience. Roll 1d6. on a 3-6 the bribe is successful and you may ask the question again. If the bribe is especially valuable, roll 2d6 and take the highest.
you may also try to Degrade and harm yourself in order to ask a question again.
the Monster will lose 1 Patience. Describe what you do to yourself. the GM will compare it to the Monster's Punishments. If it's as bad or worse than a Punishment, you may ask the question again.
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yeowch! |
Unless otherwise specified, you also lose 1 Heart. You start with 3. Each Heart is something that you carry with you that makes you feel safe. Like a blanket or a piece of string or something. As long as a Heart is intact and you can see it, you count as having that Heart. If you can't see your Heart, even if you know where it is, it is lost until you can see it again.
If something really bad happens to you even though you had your Hearts, you need to choose 1 Heart to lose. It betrayed you and you don't give a fuck about it now. You're gonna leave it behind.
If something really bad happens to you and you have no Hearts, it kills you. If there's no real way for it to kill you on its own, you kill yourself. Your Hearts are the only reasons you stay alive.
You're really used to being hurt. if there's any doubt about whether you'd be in pain or not, you're not. If you are, you're Hurting. when you're Hurting, you can't ask to take any threatening actions. you'll stay in pain until you ask an Inhabitant to comfort and care for you and it does or you figure out how to take care of yourself (fat chance).
If there are multiple things that are Hurting you they all need to be fixed before you aren't Hurting anymore.
If you go without eating for 1 day, you are Hurting until you eat.
If you are blind or drunk or sliding around or are otherwise unable to really control where you're going and nobody's guiding you, if you ask to walk or run in a Room with stuff in it, you'll run into something and get Hurt.
If you're really confused, like you're high or feverish, every time you have to ask a question, you have to telephone it around the table till it reaches your Mom and then whatever they hear is what you ask. If you're the only player, your Mom can change 1 word in your question to another one that rhymes. All this lasts until you sleep.
when Monsters are hurt for the first time they lose half their Patience, rounded down.
when a Monster loses all their Patience they Punish you, and then their Patience resets to half its starting value.
to kill a Monster, ask to do something that kills it. that might be as hard as killing a cat or killing your dad or killing an 18 wheeler, depending. If there's doubt, the Monster isn't dead. Monsters don't behave differently when they're hurting, so you should try to injure them in ways that literally physically stop them from doing stuff.
- Blanket: blue, chewed to a dull grey
- Dinosaur Tee Shirt: you have some trouble pronouncing Parasaurolophus.
- Light Up Sneakers: actually only one side lights up now and they both squeak.
- Necktie: drags in the dirt.
- Stuffed Rabbit: dryer scorched. the first smell you remember.
- Lighter: lighting it is kind of hard for your little thumb
- Batman Mask: he's the coolest.
- Boba Fett Action Figure: no, HE'S the coolest. and he's missing an arm which is badass actually.
- Crumpled Pack of Camel Filters: now YOU'RE the coolest.
- Tutu: the dirt worn into the edges is never gonna come out.
- Stick Shaped a Sword: it's got a crossguard and stuff... you will never again find a stick this cool.
- Flashlight: cover the light with your hand and you get to glow.
- Naked Barbie: safety scissors haircut.
- Pocketknife: once you open it, its really hard to figure out how to get it closed again.
- Big Marble: too big to swallow which is good because it feels great in your mouth.
- Good Rock: it feels really good to hold and it feels fucking terrible to lose it.
- Chestnut: you didn't realize it then, but those trees by your house were the last chestnuts you'd ever see.
- Birthday Card: it's from your brother and his handwriting is really bad even though he's a grownup.
- Keys: they're all from apartments that have since changed their locks
- Glass Pipe: oh she's gonna be REALLY maaaad at youuuuuu
Roll once for your container
- Tupperware
- Grocery Bag
- Garbage Bag
- Bindle
- Backpack
- Your Mom's Handbag
Rooms have a 3:6 chance of having 1d3 Inhabitants in them. Additionally, roll for 1 Inhabitant +1 per floor level; those Inhabitants start in a random Room and then wander the floor, moving 1 room in a random direction each time the players enter a new room. They also move if the players take a long time to do something, and they move twice if you sleep.
Rooms have a 1:6 chance of having 1 Treasure in addition to whatever Prizes they have listed, and an additional 1:6 chance of having 2. These odds improve by 1 every 2 floors up to a max of 3:6
vomitingisthelasttruezenstate.jpeg |
Once you go beyond the first floor, if you'd like, roll for a modifier for the room
2. So so cluttered. Furniture everywhere, chairs on chairs, sideways tables
3. Half flooded, grey water up to your knees
4. Half of it is on fire (add "full body blistering third degree burns" to Punishments)
6. Broken glass all over the floor
7. Oil all over the floor
8. Inches of pet hair and dander all over everything (add "sneezing like crazy, all Inhabitants move one Room" to Punishments)
9. Boarded windows, no lights
Permissions
Written on little cards and tucked into the pillowcases
threatening
1-4: no
5-6: yes
nonthreatening
ALWAYS yes.
Patience: 9
Pattern: How do you remember it?
Punishments
You're so so sleepy. If you don't go to bed and sleep, you're Hurting
Prizes
1d6 things you remember from that room. 3:6 chance one of them is a new Heart
Bathrooms
carved into the soap
threatening
1-4: no
5-6: yes
nonthreatening
ALWAYS yes.
Patience: 6
Pattern: How do you remember it?
Punishments
1-4: you have to piss and you're Hurting till you do. 1:3 chance you can't do it until everyone else leaves and goes to another Room.
5: you have to shit and you're Hurting till you do. All wandering Inhabitants move 1 Room in the time it takes.
6: you have to puke, and you're Hurting till you do. As above except that now you're also hungry and Hurting till you eat.
Prizes
1d6 things you remember from that room
1d6 pills! determine each one randomly. once you've taken a pill once you'll recognize that type.
2. Anxiety Meds: prevent you from Hurting from emotion from 1 Room
5. Adderall: you can ask to do two things for the cost of one for 1 Room; this doesn't work with requests.
6. Some Bullshit: it didn't do anything :/ but it still counts as taking a pill :///////
Permissions
written along the baseboards
threatening
1-4: no
5-6: yes
nonthreatening
ALWAYS yes.
Patience: 3
Pattern: How do you remember it?
Punishments
1-4: it's a lot longer than it seems. All wandering Inhabitants move 1 Room.
5-6: you're so fucking scared. You have to sprint down the hallway and burst into the closest room, annoying everyone in it; they all lose 1d6 Patience.
Prizes
1d3 things you remember from that room
Kitchens
Permissions
stuck on the fridge
threatening
1-4: no
5-6: yes
nonthreatening
ALWAYS yes.
Patience: 6
Pattern: How do you remember it?
Punishments
1-4: you eat and eat and eat even though you're not hungry and now your tummy is full of bullshit and you're Hurting
5-6 you can't help it, you want to play with knives and turn the stove on; you cut or burn your hands really bad and it Hurts
Prizes
always at least 1 BIG knife
2d6 things you remember (food items count!)
Living Rooms
Permissions
fallen into the cracks of armchairs or sofas
threatening
1-3: no
4-6: yes
nonthreatening
ALWAYS yes.
Patience: 6
Pattern: How do you remember it?
Punishments
1-4: you just want to sit down and watch TV for a little bit but then you can't stop and you can't stop and by the time you snap out of it wandering Inhabitants have moved twice.
5-6: you see something really upsetting on TV. A dad pressing his face to the mangled body of his son. A cartoon elephant that looks all weird. Something normal like that. Until you can find a Monster to tell about what you saw and have them reassure you, you're Hurting.
Prizes
1d6 things you remember.
the crevices of the couch will yield 1d6 items
2. a pencil
3. a lollipop
5. a razor
Treasure
Credit for some of these Treasure ideas and a LOT of the following Inhabitants goes to:
mr. mann
sam sorensen
nbateman
500poundsofnothing
icbmoose
vodka_globalsky
havoc
weird writer
tetragrade
evil tables
minorbug (make a blog bb!)
- Chainsaw: you can barely lift it but it roars and chuckles like a friend. enough gas to be used for 6 rooms.
- Laser Eye: you have to gouge an eye out for this to work which obviously Hurts and this new one swells and itches. If a Monster hasn't seen you use the laser eye before, you can ask to look at them and if they say yes you can shoot them with a laser as part of the same ask.
- Silver Scissors: they can cut through limbs without hurting, and if you sever your own limbs or head with this, you'll still be able to control them remotely.
- Bag of Rotting Dog Nuts: from the guy down the road who farms puppies. 2d6 nuts. If an Inhabitant eats one of these, after the next time they Punish you, they give violent birth to 1d6 tiny mewling dogs. These dogs will do whatever you ask and will not Punish you. They die after 1 Room.
- Sweetie Darling Pageant Dress: as long as it's clean and undamaged, making requests only costs 1 Patience
- Aviator Sunglasses: the first time you cry in a room, you only cry 1 tear and the Monster only loses 1 Patience
- Barbed Wire: wrap yourself in it and you'll be Hurting, but nothing will be willing to grab or hold you.
- Acid in a Perfume Bottle: it doesn't look threatening at all!
- Shotgun: 6 shells, knocks you on your ass when you fire it
- Eyelid Leech: clings to your lids and drinks your tears. Every time you roll a 4 when you cry, it grows. Once it's grown 3 times, it's full grown and you can tell it what to do. It'll say yes to everything you ask, and never Punish you. You can send it to drain blood from Inhabitants. 2:6 chance they notice and squash it. It'll take all Day to kill someone this way.
- Rusted Pins: if you can steal hair or skin from an Inhabitant and make a little doll with it, you can torture or kill the Inhabitant by sticking these pins in the doll. Each pin has the effect that a piece of rebar being driven through someone would.
- Blood Bag: fill it full of blood (Inhabitant has enough readily accessible blood to fill it a third of the way) and hook it up to you for a whole day and it'll heal one wound
- Hand Grenade: everything in the room has a 5:6 chance of taking a smashing wound and a burning wound and a 4:6 chance that this kills them. Any Prizes are destroyed.
- X-Ray Specs: you can see through closed doors into the Rooms on the other side.
- Angel Wings: put them on like a costume and you can fly for 1 Day and 1 Night; at end, they've lost all their feathers and are useless. If you cut yourself open and stick them in yourself, you're Hurting but can fly forever.
- Emergency Flashlight: shine it in an Inhabitants eyes (if they have them) and they gain 1d6 Patience because they're dazzled and slow to act. can be used in 6 Rooms off of 1 set of batteries.
- Human Heart: works like a regular Heart but you can also eat it. If you do, you lose the Heart but heal all of your physical injuries
- Teeth: 1d6 of them. Sleep with these under your pillow (or whatever ur laying on) and you'll wake up with them turned into a random item from a room on this Floor.
- Gimp Suit: yikes! it's in your six year old size! while you're wearing it, Hurting doesn't stop from doing anything, and Degrading yourself doesn't cost any Patience no matter how many times you do it.
- Magnum: heavy deavy handgun. 6 shots. When you fire it you have to drop it, otherwise your wrist goes crunch and you're Hurting. If you sleep with it while there's any shots left in or near it, 1:6 chance that you sleep-blow-your-brains-out
Inhabitants | ||
In their ass ://
threatening actions
1-4: no
5-6: yes
nonthreatening actions
1-2: no
3-6: yes
requests
1-5: no
6: yes
Shitbrains will always say yes if you ask to play with them.
Patience: 6
Pattern: Shitbrains will shit, eat their own shit, and use their shit to draw pictures on the wall of them shitting or eating their own shit.
1-4: shit in your eyes, you can't see
5-6: shit in your mouth. 1/3 chance of getting e-coli: you're Hurting and the first thing you have to ask in each Room is if you can puke or shit yourself, you can't do anything else till someone lets you.
Prizes
shit, and their dead bodies will continue to shit themselves infinitely if you press on their stomachs
if you cut open their guts there is a 4:6 chance their stomachs contain 1d4 quarters; if they do, repeat the process until you miss the 4:6 chance. There's a 1:6 chance their stomachs contain 1d4 intact painkillers; taking one of these makes you stop hurting for 1 room.
if you keep the guts intact you can squeeze them to shoot a solid wad of shit out of them like a potato gun.
bigger than you. shirtless and so so sweaty. head only exists from the chin down, like you're always looking up at them.
tattooed under one tit
threatening
1-4: no
5-6: yes
nonthreatening
1-2: no
3-6: yes
requests
1-3: no
4-6: yes
Huggers will always say yes if you ask to touch them
Huggers can't be bribed or swayed by self harm because they don't view what they're doing to you as punishment
Patience: 4. Huggers actually gain Patience if you're gross and nasty because they don't want to touch you. They lose it if you're cutesy or if you smell like Hugger sweat because they get eager.
Pattern: Huggers won't stop talking and the only thing they talk about is how small you used to be and how big you are now. Sometimes they get so excited that they roll around on the ground.
Punishments
ALWAYS start with: wet stinking hug. no Hearts lost, but they don't let you go, and you reek of sweat.
IF you're already grabbed: ALWAYS squeeze you. any fragile Hearts or Items are broken, and your ribs are cracked so you're Hurting.
Prizes
oily greasy sweat, if you have something to carry it in. If you smear Hugger sweat on someone else, Huggers will try to hug them instead of you.
massive flabby arms. if you cut one off you can hold them in two hands to use them like a reacher/grabber tool that has enough strength to crunch bones. If you cut off your own arm and graft this to the stump you can use it as your own arm instead of holding it.
there's spiders in here and they're circling you in some kind of geometric pattern and they won't stay still long enough to look at them
Permissions
if you can photograph them, they'll be spelling them out with their bodies
threatening
always yes
nonthreatening
1-5: no
6: yes
requests
1-5: no
6: yes
Whenever you ask to hurt or kill a Mindspider, you do that thing to yourself or a friend (50/50) instead.
Punishments
1-4: horrible itchy blotchy rash all over your belly and chest and up your neck. You can't help picking at it, you have to ask at least one time in each Room. If you pick at it 3 times, it starts oozing clear fluid and now you're Hurting
5-6: they crawl in your eyes. whenever you cry, now there's Mindspiders in the Room.
Prizes
If you can catch a Mindspider, you can agree to let it live in your eyes. If you kill all but one of the Mindspiders it will get down on its little spider knees and beg you to spare it. the spider in your eye will still have Patience, and will still Punish you, but their Patience resets each time you enter a new Room and it will say yes to any requests you make of it (except getting out of your eye).
Flypelt
dead cat or dog but the kind of dead that's wet. where the teeth fall out of the black and yellow gums and the whole things covered double thick with flies sucking up that rot.
Permissions
Written on their collar
threatening
1-4: no
5-6: yes
1-2: no
3-6: yes
requests
1-2: no
3-6: yes
Flypelts can be bribed only by food, collars, or leashes
Patience: 6
Pattern: rub against your legs, chase their tails, try to eat the flies that orbit them.
Punishments
1-3: smear rotted blood and pus on you. it's brown and semiviscous and stinks bad enough to make you gag
4-6: infected bite or scratch. the scab is soft and yellow and it's got shooting red lines reaching up towards your heart. you're feverish and Hurting.
IF you have an open wound, ALWAYS: infest with flies. flies swarm off of the Flypelt and land in your wound and eat and fuck and lay eggs in it. You need to ask to get rid of the infestation before you can ask a Monster to heal the wound. If you get wounded while infested, the infestation spreads to that wound.
Prizes
If you skin them you can wear their horrible stinking skin. If you have or get an open wound while wearing the skin, it gets infested with flies as above. While you're wearing the skin, Monsters will always say yes if you ask to rub up on them.
If you cut their head off you can stick your hand in it like a puppet and make it talk. Monsters will treat the puppet like another kid, meaning their Patience is multiplied by 2. You can only make the puppet ask to do things that it could actually do as an animal head without arms or legs though, it doesn't treat your body as its own.
Cutter
long greasy hair hanging over their face. Exacto blade teeth that cut up their tongue. blue, bulging veins as thick as a hose, straining towards the razorblade they pulled out of their gums.
Permissions
written in scars down their arms
threatening
1-2: no
3-6: yes
1-3: no
4-6: yes
requests
1-4: no
5-6: yes
Cutters will hurt themselves on request but they can't be bribed.
Patience: 5
Pattern: staring at a wall. crying. this time im really gonna do it.
Punishments
1-2: grab your leg, won't let go. you have to drag them around with you.
3-6: cut themselves. blood fountains all over you. until you really wash it all off, you MUST Harm yourself to attempt a reroll any time you get a "No." Additionally, you trail blood behind you, which makes hiding impossible.
IF they have already been hurt by themselves or you, ALWAYS: kill themselves in front of you. they burst like a blood balloon. the Room is slick with gore. this functions like the "cut themselves" punishment, but additionally, the blood on the walls draws a Monster from 1 Room away into the Room after your next 3 asks. you can never again ask to do anything you did that physically harmed the Cutter until you have confessed and been forgiven by someone who loves you. good luck lmao.
Prizes
Razors
Thick, ropy veins; can be used as rope, and if squeezed, jet blood A the force of a fire hose 1d6 times before running out.
horn rim glasses with no eyes behind them. wide smile with no teeth, just gums. ears stuffed full of hair and lint.
Permissions
threatening
1-5: no
6: yes
nonthreatening
1-2: no
requests
1-3: no
4-6: yes
Phonies will always say yes to requests for help. Then their patience drops to 0 and they Punish you.
Patience: 9
Pattern: following you around, talking constantly, asking what's wrong, what's wrong, what can I do, I can help you, why won't you talk to me
Punishments
1-4: You USELESS fucking idiot how do you expect anyone to look after you if you don't even care enough to try!!! Until you heal a wound, repair a Heart, or clean yourself up without asking anyone else for help, you may not make requests of Monsters.
5-6: Don't! Interrupt me!!!!! and then they hit you across the face so hard your tooth gets stuck in the side of your cheek and you're Hurting till you get it out.
Prizes
Glasses. While wearing these, +1 to request rolls made of Monsters who are also kids.
Their white, bloodless heart. Swap it out for your own and you will be immune to losing Hearts from emotional/shameful punishments.
Recess Crowd
older and smarter and prettier than you except for the heads which are like snapchat filters, just wide wide eyes and big wet mouths kind of hovering in space.
Permissions
written in the yearbooks they all sign for each other over and over
1-2: no
3-6: yes
nonthreatening
1-4: no
requests
1-5: no
6: yes
Patience: 4
Pattern: circling around you, slapping, goading, laughing, signing each other's yearbooks, making fun of your clothes and hair and the way you smell
A Recess Crowd can be bribed with valuable objects but also by doing a handspring or something
Punishments
1-2: Force you to eat dirt, lint and bugs till you throw up
3-4: Strip you naked, keep your clothes and laugh till you cry
5-6: Tie a dirty t-shirt around your head, you can't see it's too tight to untie by yourself and then they start hitting and poking and spitting kicking you till you're Hurting.
Prizes
Clean clothes that smell good
3:6 chance of one of them having a Heart that you can take for your own.
Permissions
Written on the labels of each beer bottle they hold
1-3: no
4-6: yes
nonthreatening
1-2: no
requests
1-4: no
5-6: yes
Handymen will always say yes to any requests to repair things. When they do this, there is a 2:6 chance that they mangle or impale or slice one of their hands and freak the fuck out and punish you.
Patience: 6
Pattern: mill around, using their tools to take apart and put together the furniture. find studs in the walls, track mud on the carpet, drink beer, forget where they left their beer.
Punishments
1-2: throw a beer bottle at your head
3-4: smash one of your non-heart items (along with the 1 Heart that breaks from the punishment)
5: oh you think you could do better? you think you could do better? fuck you. holds you down and nails a hammer/saw/screwdriver to your hand. you're Hurting.
6: crack your fucking ribcage open with a crowbar holy shit he's fucking around with your organs. Your chest stays cracked open; you're Hurting, trail blood everywhere, look fucking horrifying.
Prizes
Hammer, 20 nails
1d3 malt liquor 40s
Tools. Most of them will be impossible to detach from the hand they are nailed to, but 1d3 can be easily salvaged.
1. power drill
2. buzzsaw
3. machete
4. crowbar
5. pliers
6. duct tape
Nanny
Clothes too tight, showing more of their heavy, leaking body than you want to see. Ring of pacifiers around their throat.
Permissions
On a sheet of paper in their diaper bag
1-4: no
5-6: yes
nonthreatening
1-2: no
requests
1-2: no
3-6: yes
Nannys will always say yes to any request to patch or clean you up. You have to sit on their squelching laps. After they are done, they grab your wrist tight and will not let you go.
Patience: 5
Patterns: putter around, helicoptering you to make sure you don't hurt yourself, cleaning up after you, mumbling constantly
Punishments
IF you are not on their lap, ALWAYS grab you, pull your pants down and spank you over their puffy knees, then grab your wrist so you can't leave.
1-2: the 1 Heart you lose is because either you're too old for that or you're too young for it.
3-4: Forces you to nurse until you piss and shit yourself
5-6: rips your pants off and forces a diaper onto you. whenever you are Punished, now you piss and shit yourself. You are not willing to change your own diaper.
Prizes
1d3 Hearts taken from other children
Saggy tits. Can be attached to your chest. Each one can produce enough milk to feed one person (including you) for 1 day.
Creepshooter
Drooling developer. Eyes that extend and whir and unfold and tighten into focus. Hiding out of sight, given away by the flash. Polaroids sliding out of a wide wide mouth. Pockets full of dollars and candy.
written on the time stamp of each polaroid they print out of their mouth.
threatening
5-6: yes
nonthreatening
1-2: no
requests
1-4: no
5-6: yes
Creepshooters always say yes if you ask to strike a pose or to take off your clothes. They say yes to everything if you're naked.
Pattern: lurking, crawling, doing that thing where u make a square with ur fingers, jerking off through their pants when they think you're not looking.
Punishments
1-4: You're beautiful yeah you're beautiful yeah just like that yeah. You're stuck in a provocative pose; your Mom will tell you what specifically. You have to ask to move each part of yourself out of the pose individually before you can do anything else. If you
IF you're already in a pose, ALWAYS: feel your muscles burn. You're Hurting.
5: Camera flash. You are blind until you enter a new room.
6: Got ur soul!!!! Until you get and eat the polaroid with your soul in it, you can only make requests of Monsters. Other players may ask you to do things; you can decide if you will do them or not. This takes Patience from all monsters in the Room like normal.
Prizes
2d6 pieces of old sticky candy, 2d6 dollars
If you gouge out their eyes, you can use them as cameras and flashbangs (first question you ask after flashbanging doesn't cost Patience because they're dazzled).
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no points for guessing this one |
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crawl on outta here |
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