It's been a hell of a long time since I last posted, and for good reason: things went to absolute shit in my life for a bit, much more shit than had previously been gone to. But the storm has (for now) been weathered, and I've returned with a Secret Santicorn! The general idea of Secret Santicorn is that folks over on the OSR discord request a piece of RPG content, and then those requests are randomly assigned, secret santa style. Each person then makes a blogpost about the thing they were assigned.
I personally requested some thoughts on using mechanics to reinforce themes in OSR games, and received this lovely blogpost from Tiny Dog of Goose and Pen. In turn, I received a request from Sofinho over at Alone in the Labyrinth for a few hexes for a Historical Fantasy Post Roman, Pre-Saxon Hexcrawl.
Now, I am no historian, nor do I have the mind of one, so this was going to be a bit of a challenge. Rather than humiliate myself by attempting something accurate, I instead opted to read as much writing from the time period in question as possible and get a feel for the era. The zeitgeist, the poetry of the times. That sort of thing. Then, because I've been on an oracular generation kick, I put together some tables and a generator to help me create locations and encounters that fit with the themes I'd picked up on from my reading. This is the end result. I have to say, I still know very little of the time and place in question, but I've become quite fond of the place that I've created from the idea of the time; apocalyptic, strange, and melancholy. Sofinho, I hope you are fond of it as well.
The Tables
Locale
To use the Locale table I just rolled 1d6 for each column and interpreted the results. Standard stuff.
d6
Topography
Scenery
Tone
Air
Number of Landmarks
1
Hills
Damp
Ancient
Cold
2
2
Marsh
Grey
Bleak
Thick
3
Moor
Rocky
Dismal
Wet
4
Valley
Misty
Abandoned
Bitter
5
Forest
Muddy
Lost
Earthy
3
6
Field
Windswept
Eerie
Ashen
Landmarks
Landmarks are what makes each locale or hex unique. To do this, I rolled d20 on the terrain, purpose, usefulness and action columns, interpreting the results and synthesizing a general idea of what was going on. Then, I would roll for 2-3 details to help spice things up.
d20
Terrain
Purpose
Usefulness
Action
Detail 1
Detail 2
1
Berry bushes
To display the glory of times gone by
Helpful
Stretching
Lost
Wounded
2
Creek
Freezing
Forgotten
Filthy
3
Abandoned garden
Sinking
Green
Sword
4
Spring
Winding
Thorn
Ancient
5
Lake
Rising
Ruined
Insane
6
Abandoned Farmhouse
To reveal the ending of a way of life
Thawing
Stone
Starving
7
Hillfort
Neutral
Clinging
Lichen
Scarred
8
Cave
Crumbling
Moss
Silent
9
Boulder
Twisting
Distant
Ragged
10
Copse
Rotting
Grey
Horns
11
Abandoned Roman Townhouse
To invoke those who walked the land before man
Growing
Overgrown
Relic
12
Henge
Waiting
Bloody
Blasphemous
13
Tree
Remembering
Weathered
Apocalyptic
14
River
Returning
Worn
Fae
15
Shrubs
Harmful
Resisting
Crumbled
Music
16
Briars
To drive home the land’s indifference to mortal dealings
Weathering
Wild
Gaunt
17
Mud
Replenishing
Strange
Questing
18
Cliff
Restoring
Mythic
Visions
19
Jagged Stones
Dreaming
Sacred
Transformed
20
Plagued Corpses
Destroying
Dispoiled
Decapitated
Inhabitants
I gave each locale/hex 1-3 Inhabitants, which were created using the following table and the same method as the Landmarks.
d20
Type
Disposition x2
Purpose
Action x2
Detail 1
Detail 2
1
Wolf
Panicked
To demonstrate the collapse of society
Weeping
Lost
Wounded
2
Bandit
Bitter
Dying
Forgotten
Filthy
3
Deer
Maddened
Clinging
Green
Sword
4
Bird
Jolly
Waiting
Thorn
Ancient
5
Refugee
Zealous
Leaving
Ruined
Insane
6
Priest
Bewildered
To illuminate the dangers of the land
Haunting
Stone
Starving
7
Saxon Mercenary
Suspicious
Scavenging
Lichen
Scarred
8
Roman Soldier
Naive
Calling
Moss
Silent
9
Farmer
Fearful
Struggling
Distant
Ragged
10
Ghost
Opportunistic
Resting
Grey
Horns
11
Roman Noble
Despairing
To show that there are those who need saving
Dreaming
Overgrown
Relic
12
Faerie
Furious
Praying
Bloody
Blasphemous
13
Wyrm
Desperate
Longing
Weathered
Apocalyptic
14
Giant
Conniving
Pillaging
Worn
Fae
15
Poet
Lonely
Resisting
Crumbled
Music
16
British Noble
Tranquil
To act as a reminder of what once was
Searching
Wild
Gaunt
17
Sword Maiden
Murderous
Fleeing
Strange
Questing
18
Shepard
Accepting
Hiding
Mythic
Visions
19
Hunter
Melancholy
Hunting
Sacred
Transformed
20
Scavenger
Righteous
Destroying
Dispoiled
Decapitated
The Generators
These are just automated versions of the tables above.
This is a thing of beauty. The additional columns for purpose and usefulness )(for terrain for chrissakes!) have really got me thinking about new approaches to procedural generation for hex and point crawls! I'll be preparing a post about it soon...
Also, glad to see you're back, hope the procedure(s?) went as well as could be expected and that you're on the road to recovery.
Thank you, from the bottom of my hear - and yuletide greetings -
This is a thing of beauty. The additional columns for purpose and usefulness )(for terrain for chrissakes!) have really got me thinking about new approaches to procedural generation for hex and point crawls! I'll be preparing a post about it soon...
ReplyDeleteAlso, glad to see you're back, hope the procedure(s?) went as well as could be expected and that you're on the road to recovery.
Thank you, from the bottom of my hear - and yuletide greetings -
- Sofinho
*heart
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